Penalty for hard hits

Watch 22 Jump Street Online



Power takedowns and sweeps have been removed from fighter repertoires that don't fit the technical bill. Sweep defense has also been improved for those in the full guard so that they can now now easily reverse position to a full mount. The stamina bar has taken a bit of an overhaul for the blocking, too. Players now taking damage while weak-blocking (or quick-blocking) will no longer have their stamina recharge. There will also be a greater stamina penalty for hard hits that attack weak blocks.



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